#ifndef __PhysicsScene_hpp__
#define __PhysicsScene_hpp__

#include "Pointer.hpp"
#include "Bullet/Bullet.h"

namespace ge {

GE_DECLARE_CLASS( PhysicsScene );

//----------------------------------------------------------------------------//
// PhysicsScene
//----------------------------------------------------------------------------//

class PhysicsScene : public virtual ReferenceCounted
{
 public:

 protected:

};

} // namespace ge

#endif//__PhysicsScene_hpp__
